FANDOM


PvP Battling is a wonderful way to entertain yourself while playing Minecraft. It is nerve-racking and can range from faction wars to backstabbing the guy who stole your beloved pet chicken. Here's a guide to help you!

Key

  • Weapons: The stronger they are, the better. This is how strongly you are armed.
  • Armor: The stronger, the better. This is how much armor you carry.
  • Danger: This is how afraid opponents should be. 
  • Self-Danger: This is how afraid you should be for your safety.
  • Cost: The lower, the better. This is gauged on the rarity of the items involved.
  • Skill Required: How good you have to be to do this. The lower the better.

Think of each rating as 1 through 10, with 10 being the highest. This scale is based off of armor.

  • Very Low: 0-1 (none, maybe some gold or leather)
  • Low: 2-3 (Leather and/or gold)
  • Medium to Low: 4 (Leather and/or chain and maybe iron)
  • Medium: 5 (iron, maybe a little bit of chain)
  • Medium to High: 6-7 (Iron, maybe diamond)
  • High: 8-9 (Diamond, possibly enchanted)
  • Very High: 10 (full enchanted diamond)

Weapons

  • Very Low: None, possibly gold
  • Low: Wooden or Gold
  • Medium to Low: Stone
  • Medium: Stone/Iron
  • Medium to High: Iron
  • High: Diamond
  • Very High: Enchanted Diamond

Cost

  • Very Low: As hard as cutting grass
  • Low: As hard as getting wood
  • Medium to Low: As hard as getting coal
  • Medium: As hard as getting iron
  • Medium to High: As hard as getting lapis or redstone
  • High: As hard as getting gold
  • Very High: As hard as getting diamonds

Danger

  • Very Low: Almost no chance of death
  • Low: Small chance of death
  • Medium to Low: Small chance of death
  • Medium: Present risk of death
  • Medium to High: Should be worrying
  • High: Very good chance of death
  • Very High: Almost imminent death

Self-Danger

  • Very Low: Almost no chance of death
  • Low: Small chance of death
  • Medium to Low: Small chance of death
  • Medium: Present risk of death
  • Medium to High: Should be worrying
  • High: Very good chance of death
  • Very High: Almost imminent death

Skill Required

  • Very Low: Can press keys
  • Low: Can sprint
  • Medium to Low: Can ride horses
  • Medium: Can mine for gold
  • Medium to High: Can dodge Blaze fireballs
  • High: Can enter Nether Fortresses
  • Very High: Can beat the Wither

Part 1: What Type of Warrior?

There are many, many types of fighters in PvP. We've covered many of them, both pros and cons. Read this to both get an idea of what to do against them and how to be one. Note that, if someone gave the idea to an editor, they will be cited.

Soldier

These are normal warriors. They are usually equipped with iron armor and an iron sword. They lack ranged attacks, but often take a few hits. To outfit a soldier is pretty cheap, as it just requires some iron.

  • Cost: Medium
  • Danger: Medium
  • Skill Required: Low
  • Armor: Medium
  • Weapons: Medium
  • Self-Danger: Medium
  • Graystripe dressed as a soldier.
  • Graystripe dressed as an archer.
  • Honeyfern dressed as a juggernaut.
  • Graystripe as a spy.
  • Graystripe dressed as a juggernaut extreme.
  • Graystripe as a potion master.
  • Graystripe as a durability shark.
  • Graystripe as a saboteur.
  • Graystripe as a lava fighter.
  • Graystripe dressed as a water fighter.
  • Graystripe as a grim reaper.
  • Graystripe as a ghost.

Juggernaut

Juggernauts are very fearsome. They are always equipped with diamond armor and a diamond sword, not to mention lots of food, potions, and maybe a bow or two. They are weak to potions and durability sharks, but can crush many other things due to sheer might. They are very expensive to outfit, however.

  • Cost: High
  • Danger: High
  • Skill Required: Medium to High
  • Armor: High
  • Self-Danger: Low
  • Weapons: High

Archer

Archers are mostly equipped with light armor and always with a bow. They often stay up high and shoot, but heavier-armored ones can stand a little way off. Some have mastered bow rapid-fire, so watch out. Due to their weaker armor (leather and possibly chain are common) Archers are at a severe disadvantage if one can get close. 

  • Cost: Medium
  • Danger: Medium 
  • Skill Required: High 
  • Armor: Low
  • Weapons: Medium
  • Self-Danger: Medium to High

Spy

Spies are often used by factions to sneak out and inspect an opponent's base. They carry no armor and lots of invisibility potions. Most of the time, they aren't holding anything until the moment of battle. Then, they usually use bows from far off. Swords are not always used; it's easy to beat someone with no armor in melee combat. They cannot make any sound or particles and usually sneak; this puts them at a disadvantage because they can't break blocks, place blocks, sprint, move quickly, or even eat. They also can be given away by the invisibility particles. However, they can easily infiltrate defenses.

  • Cost: Medium to High 
  • Danger: Medium to High 
  • Skill Required: Very High 
  • Armor: Very Low
  • Self-Danger: Very High
  • Weapons: Medium to Low

Saboteur

The main purpose of these is to severely cripple defenses. They often have invisibility potions on, but don't need to take as many precautions as a spy. Saboteurs always carry TNT, some means of ignition, and a Flint and Steel. If they're very desperate and ready to destroy, they may also carry means to create a Wither. However, they're easy to spot and have a dangerous job.

  • Cost: Medium to High
  • Danger: High 
  • Skill Required: Medium to High 
  • Armor: Medium to Low
  • Weapons: Medium to Low
  • Self-Danger: Medium to High

Potion Master

These carry potions galore. Health and Invisibility are among their favorites for themselves, but fire resistance, regeneration, and strength are also popular if they can afford them. They will carry many negative splash potions. They come in three types: weakening, support, and battle. Battle variations are to harm; weakening are to cripple; and support are to buff up allies. These require lots of potion technology, but can easily take down juggernauts due to there being no good armor against potions.

  • Cost: High 
  • Danger: High 
  • Skill Required: High 
  • Armor: Medium
  • Weapons: High
  • Self-Danger: Medium

Juggernaut Extreme

These carry the absolute best foods, armor, potions, and weapons in the game. They are EXTREMELY expensive, but are hard to take down, even for potion masters, because they almost always carry milk for poison and the like.

  • Cost: Very High 
  • Danger: Very High 
  • Skill Required: Medium 
  • Armor: Very High 
  • Weapons: Very High
  • Self-Danger: Very Low

(Credit for idea goes to RainbowExploding)

Durability Shark

These guys are never on the front lines, but can cripple nonetheless. They carry lots of snowballs or eggs, which they use to deplete armor durability quickly. When a player is wearing armor without a lot of durability, they will often come in and strike. Even Juggernauts must watch out, unless Unbreaking is one of their many enchantments.

  • Cost: Medium to Low 
  • Danger: Low 
  • Skill Required: Medium to High 
  • Armor: Medium to Low
  • Self-Danger: High
  • Weapons: Low

Water Fighter

Water fighters are often loners that have an underwater base. They also have Aqua Affinity and Respiration on their armor. They will hide in their base (usually made of glass) and attack players crossing water. They normally have dyed leather armor as camouflage. The downside to this strategy is that a water fighter has weak armor when discovered and, even with their enchantments, they can't wait long underwater. However, water fighters can present a nasty surprise to a player crossing water.

  • Cost: Medium to High 
  • Danger: Medium to High 
  • Skill Required: High 
  • Armor: Low
  • Weapons: Medium to High
  • Self-Danger: High

Boat Fighter

These work in boats, patrolling an ocean, and attacking hostile players that cross. The downside is that oceans are huge; however, boats are a speedy and easy way to move in water. They often have stronger armor and iron swords, not to mention bows.

  • Cost: Medium 
  • Danger: High 
  • Skill Required: Medium 
  • Armor: Medium
  • Weapons: Medium to High
  • Self-Danger: Low

Mounted Patrol

These often work in groups. They have pigs, or more likely horses, that have saddles. If it's a horse, they often have armor on, not to mention the armor (usually iron) that the player is wearing. When mounted on pigs, players have a severe disadvantage, due to the fact that they must momentarily leave their pig uncontrolled while attacking, or just hit with their weak carrot on a stick. Horses make mounted players much more dangerous, as they can easily chase down and badly injure a player. However, without the horse, they are severely crippled.

  • Cost: Medium to High 
  • Danger: High 
  • Skill Required: Medium to High
  • Armor: Medium
  • Weapons: Medium to High
  • Self-Danger: Low

Pyro

These are used both in saboteur missions or 1 vs. 1 battle. They often carry fiery items, especially Flint and Steel, Fire Charges, Lava Buckets, a Flame bow, and a Fire Aspect sword. These are likely to set up fire charge dispenser traps, but are highly dangerous especially because of the lava bucket. For pyros, fire protection potions and armor are necessary; without them, there is a high risk of being... ah, flame-broiled, to put it lightly. To counter this some Pyros carry Water Buckets.

  • Cost: Medium to High
  • Danger: High 
  • Skill Required: High
  • Armor: Medium
  • Weapons: High
  • Self-Danger: High

TNT Maniac

These are definitely dangerous. They carry large amounts of TNT, along with their means of ignition and their trusty Creeper sidekick. A Flame bow may be handy to ignite TNT from a distance. These players can cause severe damage to bases, and, like the saboteur, may even carry means to summon a Wither. Explosion protection on armor is a must for these guys!

  • Cost: High 
  • Danger: Very High
  • Skill Required: High 
  • Armor: High
  • Self-Danger: High
  • Weapons: High

Suicide Bomber

These, well, die a lot. They carry immense amounts of explosives and will not hesitate to summon a Wither. They specialize in explosions, particularly ones so massive that nothing in the vicinity, even themselves, will ever hope to survive them. Most don't bother with blast protection; even IV isn't usually enough to withstand the type of blast that suicide bombers make. However, the plus side is that they can do simply incredible damage to a "safe" base.

  • Cost: Very High 
  • Danger: Very High (we wish there was a higher rating) 
  • Skill Required: Medium 
  • Armor: Very Low or Very High
  • Weapons: Very High
  • Self-Danger: Very High (again, we wish there was a higher rating)

Enlisters of the Enemy

These have a very dangerous, but incredible, job. Their job is to build massive mob-grinder-like rooms so that nasties can spawn, and, when the time is right, lure them out to play with other players. High-level armor and weapons to take care of their doubled-edged army are a must, but the effects of a Zombie (or, if the enlister is highly skilled, Wither Skeleton) siege are devastating.

  • Cost: High 
  • Danger: Very High 
  • Skill Required: Very High 
  • Armor: High
  • Weapons: High
  • Self-Danger: High

Fake Traitor

These guys belong to one group, but pretend to want to join another. They often gather information for their group, and sometimes even lead their pals into their new "friends'" hideout. These often carry good armor/weapons to convince their new "friends" that they're good on a team.

  • Cost: Medium to High 
  • Danger: Very High 
  • Skill Required: High 
  • Armor: Medium to High
  • Weapons: Medium to High
  • Self-Danger: Very High

​ (Credit for idea goes to lordminecraftean)

Anvil Dropper

These fighters specialize in, you guessed it, anvils. They often have large, inconspicuous pillars (most look like trees), and when someone stops underneath, they get an anvil on their head. Anvils, however, are expensive, and it's hard to hit a moving target.

  • Cost: Very High
  • Danger: Medium to Low 
  • Skill Required: High 
  • Armor: Medium
  • Weapons: Medium
  • Self-Danger: Medium to Low

Lava Fighter

These are extremely rare, but are a very nasty surprise, most frequently in travels through the Nether. They will hide in lava (with plenty of fire resistance potions and enchantments) and attack when a player gets close. Like water fighters, they are mostly loners, but don't need to both with weak camouflage armor; they can go for stronger stuff. However, getting all the potions and enchantments is extremely difficult.

  • Cost: Very High
  • Danger: High 
  • Skill Required: High 
  • Armor: Medium to High
  • Weapons: High
  • Self-Danger: High

Sniper

If you're a sniper, you hide up in some very small, dark, inconspicuous hole somewhere in an Extreme Hills Biome. You have stacks upon stacks of arrows in your inventory, and are so good with bows they call you Robin Hood. Your job is to easily take down most enemies without them even knowing you're there. Camouflaged leather armor is a must, but people may still track the trails from your arrows.

  • Cost: Medium to Low 
  • Danger: High 
  • Skill Required: Very High 
  • Armor: Low
  • Weapons: High
  • Self-Danger: Medium to High

Berserker

These are very dangerous. They often carry medium to light armor and, instead of a sword, use an axe. This axe always has heavy enchantments on it, but it has no real purpose over a sword. Berserkers are good for just completely... well, going berserk in battle and ripping apart anything they touch, but they don't last long.

  • Cost: High
  • Danger: High 
  • Skill Required: Low
  • Armor: Low
  • Weapons: Very High
  • Self-Danger: High

Medic

These do very little fighting, so they carry chain armor and a stone sword at best. Their sole job is to disperse healing potions, food, and buffs over their army. When cornered, they're toast, but they greatly influence the staying power of an army.

  • Cost: Medium to High 
  • Danger: Very Low 
  • Skill Required: Medium to High 
  • Armor: Low
  • Self-Danger: High
  • Weapons: Low

Necromancer

On servers with economies, spawners and/or spawn eggs may be available in the shops. Necromancers buy these and use them on the enemy. There are few things less terrifying than a blaze spawner installed in your base. However, these spawners and eggs usually cost a lot, so necromancers have to hide in the base with their weak armor when not sending a creeper to another base. They can also carry Wither summoning tools.

  • Cost: High 
  • Danger: High 
  • Skill Required: Very High 
  • Armor: Low
  • Weapons: Low
  • Self-Danger: High

Grim Reaper

These are more show than substance. They carry a "scythe" (which is just a hoe) when not in battle and are good to instill fear into an opponent's heart. They often wear dark-colored leather armor and look very scary on top of a hill, backlit by the moon. However, attackers hitting them will have an easy time of it, as their weapon (usually a bow or splash potion) is usually weak.

  • Cost: Medium 
  • Danger: Very Low 
  • Skill Required: Medium 
  • Armor: Low
  • Weapons: Low
  • Self-Danger: High

Ghost

These are versions of the Grim Reaper, but a bit more offensive. They don't bother with a "scythe" or "cloak"-they have a bow, a light sword, and chain armor. They will also carry negative splash potions. It's a bit surprising looking into the furnace to see how your pork is cooking, hearing glass shatter, getting a poison potion in the face, and turning around to see nothing.

  • Cost: Medium to High 
  • Danger: Medium to High
  • Skill Required: High 
  • Armor: Medium to Low
  • Weapons: Medium to High
  • Self-Danger: Medium

Butter Warrior

These are SkyDoesMinecraft fans gone mad. They wear golden armor, are armed with golden swords, and are largely just silly. Factions that hire them are generally not very successful. Their battle cry, by the way, is usually "For Sky!" or "Butter!"

  • Cost: High 
  • Danger: Low 
  • Skill Required: Very Low 
  • Armor: Low
  • Weapons: Low
  • Self-Danger: Very High

Pigman/Wolf Arouser

It's hard not to want to kill these guys. They will wait high up in a world with a bow and possibly other ranged weapons. When a player nears a group of Zombie Pigmen or Wolves, they will loose an arrow, making the group hostile to all players nearby. When you're attacked by a rampaging group of Zombie Pigmen for no apparent reason, it's not very pleasant to say the least. However, a missed shot may allow the intended target to get away or attack.

  • Cost: Medium
  • Danger: High 
  • Skill Required: High 
  • Armor: Medium
  • Weapons: Medium to Low
  • Self-Danger: High

Sweeper

These fighters don't go for armor; they go for force. They will invest all of their experience into the strongest sword/bow enchantments possible. They will carry weak armor, but if you get hit by one, you're pretty much doomed.

  • Cost: High
  • Danger: Very High
  • Skill Required: Medium to Low
  • Armor: Low
  • Weapons: Very High
  • Self-Danger: High

(Credit goes to Ry35)

Crit Jumper

These fighters wait on a small cliff and jump down to inflict high damage in the form of critical hits. They can have varying armor, but generally go for weaker armor and stronger swords.

  • Cost: Medium to Low
  • Danger: Medium to High
  • Armor: Low
  • Skill Required: High
  • Self-Danger: High
  • Weapons: High

Scout

Scouts must run ahead to figure out how an opponent's base is defended. They often carry speed or strength potions and middling armor. A bow is their weapon of choice; a wooden sword or stone sword is all for melee. Splash potions are common as well. Be warned: a Scout with a Strength II effect and a wooden sword can 1-hit a non-armor player and 2-hit a chain-armored player.

  • Cost: Medium to Low
  • Danger: Medium to High
  • Armor: Low
  • Skill Required: Very High
  • Self-Danger: High
  • Weapons: Low

Ender Chest Demolitionaries (ECD)

Ender Chest Demolitionaries (ECD) take the time before battle to place a lot of TNT and means to light it. How they work is they inflintrate an enemy base and place their ender chest, and then take TNT and their means to light it out then, after lighting the TNT, the ECD either runs away or returns the means of lighting the TNT back.

  • Cost: Medium to High
  • Danger: High to Very High
  • Armor: None to Low
  • Skill Required: Medium to High
  • Self-Danger: Very High to High
  • Weapons: None to Low

Kamikazes

Kamikazes are the suicide guys. They will become invisible, dig three block deep holes (with them in it),  place a TNT block to cover the hole, then light it. The explosion will damage them and any nearby players.

  • Cost: Low
  • Danger: Medium
  • Armor: High
  • Skill Required: Low to Medium
  • Self-Danger: Medium
  • Weapons: Low to Medium

(Mine Man/Azure)

Pyro IIs

These units will light things up. They will have enchanted diamond armor and flint and steels. Their goal is to ignite players, wood, and TNT. Like Pyroes, they need fire resistance potions and armor.

  • Cost: Medium to High
  • Danger: High
  • Armor: Very high
  • Skill Required: Medium to High
  • Self-Danger: Low
  • Weapons: Low

(Mine Man/Azure)

Part 2: Supplying a Force

So you've decided you don't want to summon skeletons, make smoking blast craters, toss debilitating drinks, be a traitor, or just rip apart the opposing forces. You can supply your friends with resources to arm themselves instead!

Miner

These are highly important. They must carry a pick into deep, dark, Creeper-infested caves in hopes of grabbing some diamonds to supply their friend the juggernaut. This job is not without risks; obviously, many mobs haunt the deeps. Iron tools (sword, pickaxe, and shovel) and armor are a must, but it can be very rewarding.

  • Cost: Medium 
  • Efficiency: High 
  • Skill Required: Medium to High 
  • Armor: Medium

Food Gatherer

These also have a semi-dangerous job. Their sole job is to wander out, sometimes at night, and grab pork, beef, and chicken, not to mention carrots or potatoes from Zombies. An iron sword and armor set are very useful.

  • Cost: Medium
  • Efficiency: Medium
  • Skill Required: Medium to Low 
  • Armor: Medium

Mob Slayer

If you're a mob slayer, your sole job is to go out, rain or shine, and hunt those nasty mobs. This can get a nice stock of bones, arrows, rotten flesh, string, spider eyes, and gunpowder. If you're more skilled, ghast tears, coal, stone swords, gold swords, and even wither skeleton skulls are your loot. This job requires heavy armor and tools.

  • Cost: High
  • Efficiency: High 
  • Skill Required: Medium
  • Armor: Medium to High

Wolf Tamer

Your job is to tame wolves for your growing army. You need an iron sword and armor to kill skeletons for bones, and to cope with the swarm should you accidentally injure a wolf. Tons of bones are a must; your job is to get a vast army.

  • Cost: Medium to High 
  • Efficiency: Medium to High 
  • Skill Required: Medium to High
  • Armor: Medium

Cook

These guys need mediocre protection at best; it's very rare to have a zombie burst into a kitchen. They must know all the food crafting recipes, and have access to a farm. Their job is to provide food for their army.

  • Cost: Low
  • Efficiency: Medium to High 
  • Skill Required: Low 
  • Armor: Very Low

Head Honcho

These people are often the heads of the faction or organization. They make the strategies and rarely, if ever, see battle themselves. They are extremely rich, which can be used to keep mutinies in check. Head Honchos often keep armor on just to flaunt their riches or to protect their precious lives. However, they are mostly an auxiliary class.

  • Cost: Very High
  • Efficiency: Low
  • Skill Required: Medium
  • Armor: Very High

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.