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For data values on mods that add new items, see Mod data values

These data values refer to the different types of blocks and items. They are used in many, many places in Minecraft. Block IDs are used to define blocks placed in the world and inventory items (including items in chests and items dropped in the world). Item IDs are only valid for items. Each inventory slot has a unique slot number. In a Beta world, Block data further defines blocks placed, describing for example the height of water or the direction a torch points.

File:DataValuesV110.png

Beta picture reference in 3D

ItemslistV110

Beta picture reference in 2D

Block IDs

These values apply to both inventory items and to blocks placed in the world. This reflects the most recent version. Entries marked with a D require additional data to fully define the block in a Beta world. Entries marked with an I have a different ID as an inventory item. Entries marked with a B require additional inventory data to fully define the inventory item.

Icon Dec Hex Block type
0 00 Air
File:Stone2.png 1 01 Stone
File:Grass2.png 2 02 Grass
File:Dirt2.png 3 03 Dirt
Cobblestone 4 04 Cobblestone
File:Wood2.png 5 05 Wooden Plank
Sapling 6 06 Sapling D
Bedrock 7 07 Bedrock
File:Water2.png 8 08 Water D
File:Water2.png 9 09 Stationary water D
File:Lava2.png 10 0A Lava D
File:Lava2.png 11 0B Stationary lava D
File:Sand2.png 12 0C Sand
File:Gravel2.png 13 0D Gravel
File:Goldore.png 14 0E Gold ore
File:Ironore2.png 15 0F Iron ore
File:Coalore.png 16 10 Coal ore
File:Tree.png 17 11 Wood
File:Leaves.png 18 12 Leaves
File:Sponge2.png 19 13 Sponge
File:Glass2.png 20 14 Glass
File:LapisLazuliOre.png 21 15 Lapis Lazuli Ore
File:LapisLazuliBlock.png 22 16 Lapis Lazuli Block
Dispenser 23 17 Dispenser
Sandstone 24 18 Sandstone
File:NoteBlock.png 25 19 Note Block
No block image 26 1A No item
No block image 27 1B No item
No block image 28 1C No item
No block image 29 1D No item
No block image 30 1E No item
No block image 31 1F No item
Icon Dec Hex Block type
No block image 32 20 No item
No block image 33 21 No item
No block image 34 22 No item
File:Cloth2.png 35 24 WoolI B
No block image 36 23 No item
File:Yellowflower.png 37 25 Yellow flower
File:Redrose.png 38 26 Red rose
File:Brownmushroom.png 39 27 Brown Mushroom
File:Redmushroom.png 40 28 Red Mushroom
File:Gold2.png 41 29 Gold Block
File:Iron2.png 42 2A Iron Block
File:Doublestep.png 43 2B Double Stone Slab
File:Step.png 44 2C Stone Slab
Brick 45 2D Brick
File:Tnt.png 46 2E TNT
Bookshelf 47 2F Bookshelf
File:Mossycobblestone.png 48 30 Moss Stone
Obsidian 49 31 Obsidian
Torch 50 32 Torch D
Fire 51 33 Fire
File:Mobspawner.png 52 34 Monster Spawner
File:Woodenstairs.png 53 35 Wooden Stairs D
File:Chest2.png 54 36 Chest
File:Redstonewire.png 55 37 Redstone Wire D I
File:Diamondore2.png 56 38 Diamond Ore
File:Diamond2.png 57 39 Diamond Block
File:Workbench.png 58 3A Workbench
File:Crops2.png 59 3B Crops D
File:Field.png 60 3C Soil D
Furnace 61 3D Furnace D
File:Furnaceactive.png 62 3E Burning Furnace D
File:Sign.png 63 3F Sign Post D I
Icon Dec Hex Block type
File:Woodendoor.png 64 40 Wooden Door D I
File:Ladder flat.png 65 41 Ladder D
File:Rail track.png 66 42 Minecart Tracks D
File:Cobblestonestairs.png 67 43 Cobblestone Stairs D
File:Wallsign.png 68 44 Wall Sign D I
Lever 69 45 Lever D
File:StonePressurePlate.png 70 46 Stone Pressure Plate D
File:Irondoor.png 71 47 Iron Door D I
File:WoodPressurePlate.png 72 48 Wooden Pressure Plate D
File:Red.PNG 73 49 Redstone Ore
File:Red.PNG 74 4A Glowing Redstone Ore
File:Redstonetorchoff.png 75 4B Redstone torch ("off" state) D
Redstone Torch 76 4C Redstone torch ("on" state) D
File:Stonebutton.png 77 4D Stone Button D
File:Snowblock96.png 78 4E Snow
Ice 79 4F Ice
File:SnowBlockImage.png 80 50 Snow Block
Cactus 81 51 Cactus
File:ClayBlock.png 82 52 Clay
Bamboo 83 53 Sugar Cane I
Jukebox 84 54 Jukebox
File:FencePair.png 85 55 Fence
Pumpkin 86 56 Pumpkin D
File:Bloodstone.png 87 57 Netherrack
File:Slowsand.png 88 58 Soul Sand
File:Lightstone.png 89 59 Glowstone
File:Portal.png 90 5A Portal
File:Pumpkin-on.png 91 5B Jack-O-Lantern D
File:Cake-block.png 92 5C Cake Block

Item IDs

All items have values above 255, making it easy to separate the Block IDs from the Item IDs. Entries marked with a D require additional data to fully define the item in a Beta world.

Icon Dec Hex Item
256 100 Iron Shovel
257 101 Iron Pickaxe
258 102 Iron Axe
259 103 Flint and Steel
260 104 Apple
261 105 Bow
262 106 Arrow
263 107 Coal
264 108 Diamond
265 109 Iron Ingot
266 10A Gold Ingot
267 10B Iron Sword
268 10C Wooden Sword
269 10D Wooden Shovel
270 10E Wooden Pickaxe
271 10F Wooden Axe
272 110 Stone Sword
273 111 Stone Shovel
274 112 Stone Pickaxe
275 113 Stone Axe
276 114 Diamond Sword
277 115 Diamond Shovel
278 116 Diamond Pickaxe
279 117 Diamond Axe
280 118 Stick
281 119 Bowl
282 11A Mushroom Soup
283 11B Gold Sword
284 11C Gold Shovel
285 11D Gold Pickaxe
286 11E Gold Axe
287 11F String
Icon Dec Hex Item
288 120 Feather
289 121 Sulphur
290 122 Wooden Hoe
291 123 Stone Hoe
292 124 Iron Hoe
293 125 Diamond Hoe
294 126 Gold Hoe
295 127 Seeds
296 128 Wheat
297 129 Bread
298 12A Leather Helmet
299 12B Leather Chestplate
300 12C Leather Leggings
301 12D Leather Boots
302 12E Chainmail Helmet
303 12F Chainmail Chestplate
304 130 Chainmail Leggings
305 131 Chainmail Boots
306 132 Iron Helmet
307 133 Iron Chestplate
308 134 Iron Leggings
309 135 Iron Boots
310 136 Diamond Helmet
311 137 Diamond Chestplate
312 138 Diamond Leggings
313 139 Diamond Boots
314 13A Gold Helmet
315 13B Gold Chestplate
316 13C Gold Leggings
317 13D Gold Boots
318 13E Flint
319 13F Raw Porkchop
Icon Dec Hex Item
320 140 Cooked Porkchop
321 141 Paintings
322 142 Golden apple
323 143 Sign
324 144 Wooden door
325 145 Bucket
326 146 Water bucket
327 147 Lava bucket
328 148 Mine cart
329 149 Saddle
330 14A Iron door
331 14B Redstone
332 14C Snowball
333 14D Boat
334 14E Leather
335 14F Milk
336 150 Clay Brick
337 151 Clay Balls
338 152 Sugar Cane
339 153 Paper
340 154 Book
341 155 Slimeball
342 156 Storage Minecart
343 157 Powered Minecart
344 158 Egg
345 159 Compass
346 15A Fishing Rod
347 15B Clock
348 15C Glowstone Dust
349 15D Raw Fish
350 15E Cooked Fish
351 15F Ink Sack D
Icon Dec Hex Item
352 160 Bone
353 161 Sugar
354 162 Cake
2256 8D0 Gold Music Disc
2257 8D1 Green Music Disc

Inventory Slot Number

File:Items slot number.JPG

Data

Special data for certain block types. Storage differs according to level format.

Block dec hex Use
Wood 0-2 0-2 Wood Texture
Leaves 0-2 0-2 Leaves Texture
Saplings 0-15 0-F Age
Cactus 0-15 0-F Age
Water and Lava 0-15 0-F Fluid level
Soil 0-8 0-8 Wetness
Crops 0-7 0-7 Crop size
Wool 0-15 0-F Color
Dyes 0-15 0-F Dye Color
Torches and Redstone Torches 0-5 0-5 Torch orientation
Redstone 0-15 0-F Current strength
Minecart Tracks 0-9 0-9 Rail slope and orientation
Stairs 0-3 0-3 Stair orientation
Levers 6-14 6-E Lever orientation and thrown state
Doors 0-15 0-F Hinge corner position and swing state
Buttons 0-15 0-F Button orientation
Sign Posts 0-15 0-F Sign orientation
Wall Signs 2-5 2-5 Sign orientation
Furnaces and Dispensers 2-5 2-5 Furnace or Dispenser orientation

Wood

Icon Value Description
0x0 Is the usual trunk texture
0x1 Is the redwood like texture
0x2 Is a birch texture

Leaves

Icon Value Description
? 0x0 Is the usual tree's leaves texture
? 0x1 Is the redwood tree's leaves texture
? 0x2 Is a birch tree's leaves texture

Saplings

0x0 is a freshly planted sapling. The data value is incremented at random intervals. When it becomes 15, a new tree is created in its place.

Cactus

0x0 is a freshly planted cactus. The data value is incremented at random intervals. When it becomes 15, a new cactus block is created on top as long as the total height does not exceed 3.

Water and Lava

0x0 is a full block. Water goes up to 0x7, Lava can only go up to 0x3. If bit 0x8 is set, this liquid is "falling" and only spreads downward.

Farmland

0x0 is dry land, 0x1-0x8 are increasing levels of wetness. The wetness value depends on how far the block is away from water.

Crops

Crops grow from 0x0 to 0x7 (Pictured below).

Icon Value
0x0
0x1
0x2
0x3
0x4
0x5
0x6
0x7

File:Crops.png

Wool

These values specify the color of the wool. This data is stored in block metadata for placed wool, and as the "damage" for wool in the inventory.

Icon Value Description
0x0 Regular wool (white)
0x1 Orange
0x2 Magenta
0x3 Light Blue
0x4 Yellow
0x5 Light Green
0x6 Pink
0x7 Gray
0x8 Light Gray
0x9 Cyan
0xA Purple
0xB Blue
0xC Brown
0xD Dark Green
0xE Red
0xF Black

Dyes

Icon Value
Ink Sack 0x0
Rose Red 0x1
Cactus Green 0x2
Coco Beans 0x3
Lapis Lazuli 0x4
Purple Dye 0x5
Cyan Dye 0x6
Light Gray Dye 0x7
Gray Dye 0x8
Pink Dye 0x9
Lime Dye 0xA
Dandelion Yellow 0xB
Light Blue Dye 0xC
Magenta Dye 0xD
Orange Dye 0xE
Bone Meal 0xF

Torches and Redstone Torches

  • 0x1: Pointing south
  • 0x2: Pointing north
  • 0x3; Pointing west
  • 0x4: Pointing east
  • 0x5: Standing on the floor

Minecart Tracks

  • 0x0: flat track going east-west
  • 0x1: flat track going north-south
  • 0x2: track ascending to the south
  • 0x3: track ascending to the north
  • 0x4: track ascending to the east
  • 0x5: track ascending to the west

Make a circle from four rails:

  • 0x6: Northeast corner
  • 0x7: Southeast corner
  • 0x8: Southwest corner
  • 0x9: Northwest corner

Ladders

  • 0x2: Attached to the east side of a block
  • 0x3: West side of a block
  • 0x4: North side
  • 0x5: South side

Stairs

  • 0x0: Ascending south
  • 0x1: Ascending north
  • 0x2: Ascending west
  • 0x3: Ascending east

Levers

  • 0x8: If this bit is set, the lever has been thrown and is providing power.

Wall levers:

  • 0x1: Facing south
  • 0x2: Facing north
  • 0x3: Facing west
  • 0x4: Facing east

Ground levers:

  • 0x5: Lever points west when off.
  • 0x6: Lever points south when off. (Note that unlike the other types of switch, this version will not power wires around the block it is sitting on.)

Doors

  • 0x8: If this bit is set, this is the top half of a door.
  • 0x4: If this bit is set, the door has swung counterclockwise around its hinge.

Location of hinge within block:

  • 0x0: Northeast corner
  • 0x1: Southeast corner
  • 0x2: Southwest corner
  • 0x3: Northwest corner

Buttons

  • 0x8 If this bit is set, the button has been pressed. If this bit is set in a saved level, the button will remain pressed for an undefined length of time after the level is loaded.

Button direction:

  • 0x1: Facing south
  • 0x2: Facing north
  • 0x3: Facing west
  • 0x4: Facing east

Sign Posts

  • 0x0: West
  • 0x1: West-Northwest
  • 0x2: Northwest
  • 0x3: North-Northwest
  • 0x4: North
  • 0x5: North-Northeast
  • 0x6: Northeast
  • 0x7: East-Northeast
  • 0x8: East
  • 0x9: East-Southeast
  • 0xA: Southeast
  • 0xB: South-Southeast
  • 0xC: South
  • 0xD: South-Southwest
  • 0xE: Southwest
  • 0xF: West-Southwest

Wall Signs

  • 0x2: Facing east
  • 0x3: Facing west
  • 0x4: Facing north
  • 0x5: Facing south

Furnaces and Dispensers

  • 0x2: Facing east
  • 0x3: Facing west
  • 0x4: Facing north
  • 0x5: Facing south

Pumpkins and Jack-o-Lanterns

  • 0x0: Facing east
  • 0x1: Facing south
  • 0x2: Facing west
  • 0x3: Facing north

Pressure Plates

  • 0x1: If this bit is set, the plate is pressed.
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