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Potions

 Potions are a type of items in Minecraft obtained only through Brewing or killing Witches. They can be made using a Brewing Stand and various ingredients. Potions come in two types: normal and splash. Splash potions may be thrown to inflict effects upon other entities; normal potions can be drunk by the player. There are several effects, such as Wither, health absorbtion, and Regeneration IV, that cannot be gotten from a potion (there are Regeneration potions, but they cannot go above II). Milk will remove any potion effect. Note that fire is not a potion effect. 

List of potion effects obtainable:

Potion Effect Strengths Effect Length
Healing Heals entities I, II Instant
Regeneration Makes entities heal themselves I, II 0:45, 0:21, 1:30
Fire Resistance Makes entities immune to fire I 3:00, 8:00
Swiftness Speeds up entities I, II 1:30, 3:00, 8:00
Strength Makes entities do more damage in melee I, II 1:30, 3:00, 8:00
Night Vision Brings everything to light level 15 visually I 3:00, 8:00
Invisibility Makes entity (except for armor) disappear I 3:00, 8:00
Slowness Makes entities move slower I, II 1:30, 4:00
Weakness Makes entities do less melee damage I, II 1:30, 4:00
Poison Makes health bar deplete; cannot kill I, II

0:45, 0:21, 1:30

Harming Inflicts damage on entities I, II Instant
Water Breathing Does not deplete the oxygen bar when underwater. I 3:00, 8:00
Leaping Allows the player to jump higher. I, II 1:30, 3:00, 8:00

List of other potion effects not obtainable by potions:

Note: these effects can be obtained through the /effect command.

Effect Result
Health Absorption 4 "backup" health are added while in effect (they will appear yellow).
Saturation Food bar is replenished 1 bar every tick.
Wither Health bar turns black and decreases; can kill.
Hunger Makes food bar go down faster than normal.
Health Boost Gives 4 extra health per level; health goes away when the effect ends.
Blindness Creates an effect like Void Fog around the player; unable to sprint or inflict critical hits.
Nausea Makes the screen wobble and twist.
Mining Fatigue Makes player mine blocks slower.
Haste Makes player mine blocks faster.
Resistance Decreases damage to player.
Levitation Causes the player to float upwards at a rate of 0.9 blocks per second.
Luck Increases the player's chance for better rewards from fishing.
Bad Luck Decreases the player's chance for better rewards from fishing.
Glowing Causes the player to glow with an outline that can be seen through blocks.

Trivia

Chart

A Helpful chart on how to make potions

  • Many people refer to potions as "pots".
  • Healing potions harm undead mobs, but harming potions will heal them.
  • Undead mobs are immune to both Regeneration and Poison potions.
  • At an effect of more than V, an entity affected by Slowness could only move by moving while jumping
  • At Mining Fatigue V or higher, the player becomes unable to mine at all.
  • Resistance, Haste, Swiftness, Strength, and Jump Boost are available via Beacons.
  • If the player has Jump Boost, they are normally able to jump 1.5 blocks; if a Fence (1.5 blocks) and a slab (0.5 blocks) are put on top of one another, the player will be able to jump over them. This is the only way to jump 2 blocks with Jump Boost.
  • There are mobs that would give you unobtainable potions effects. For example, Elder Guardians will give you Mining Fatigue III and the Shulker will give you Levitation.

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